#pragma once

#include "Projectile.h"

class CLightning : public Projectile
{
public:
	CLightning();
	~CLightning();

	virtual void Update(float elapsedTime) override;
	virtual void Render(void) override;
	virtual void HandleCollision(const IEntity* pOther)	override;

private:
	float m_fRadius;
	int m_nArcCounter;
};

